TOP STORY
iPhone developer reports 96% piracy rate
Bram Stolk of Slant Six Games has written a blog post about the sales of his The Little Tank That Could iPhone
game. In its first five days on the App Store, it sold 45 copies.
However, 1,114 unique players accessed its leaderboards. Eh? "The game
got cracked, and distributed via torrents," writes Stolk. "Those
crackers are a weird bunch, even taking pride in their work. Proudly
tagging my game with 'cracked by Hexhammer'. Well screw you Hexhammer.
If you had any talents yourself, you would make your own game. Cracking
one is petty." Too right. But it does shine a light on an issue - iPhone game piracy - that few larger developers and publishers are willing to talk about publicly.
Source: Bram In Canada Blog - http://bit.ly/2NXNRH
NEWS
Sega asks gamers for iPhone roadmap suggestions
Sega is asking iPhone gamers what titles they'd like to see it bring to the App Store. Not new games, but which old Sega classics should be given the iPhone
treatment. Feedback is being requested via Twitter, Facebook, and the
publisher's own forums and blog. A neat idea, and presumably one that
will lend weight to the iPhone team internally
when going back to HQ with the most popular suggestions. With that in
mind: Space Channel 5 and Crazy Taxi, please! And hire Firemint to do a
40-car Daytona USA for iPhone 3GS...
Source: Sega Blog - http://bit.ly/8QRAp
Word Warp making $10k a month in ad revenues
There's
no shortage of Doubting Thomases when it comes to ad-supported mobile
gaming - mainly because figures on how much money developers are making
can be hard to come by. So Greystripe must be pleased - MobilityWare
says that its Word Warp game is making $10,000 in ad revenues a month
using Greystripe's platform, with 1.5 million downloads fuelling an
eCPM rate of $1.91. "I find it humorous that people say the ad-support
model is flawed," says marketing director Dave Yonamine.
Source: TheAppleBlog - http://bit.ly/wb4NP
Waterslide Extreme passes 3m downloads
Just
before the weekend, Fishlabs announced that its Waterslide Extreme
advergame had been downloaded more than two million times from the App
Store. Then yesterday, the publisher said it's now passed three
million. That's not bad going! Although I wonder how the deals are
structured in projects like this - does Barclaycard pay Fishlabs more
money as the game racks up more downloads, or is it a flat-fee
work-for-hire thing?
Source: Slide To Play - http://bit.ly/UIvKA
Promo codes for 17-rated apps are back, Back, BACK!
If you're making games
likely to receive a 17+ age rating on the App Store, you don't have to
worry about a lack of publicity any more. It seems Apple IS now giving
out promo codes to developers of these apps, having backtracked on its
previous policy of not allowing these apps to be given away.
Source: AppleInsider - http://bit.ly/SitH7
Pocket God and Harbor Master linking up
Hurrah
for mash-ups! Bolt Creative and Imangi Studios are getting together for
an intriguing collaboration that will see the former's Pocket God make
some kind of an appearance in the latter's Harbor Master next time it's
updated. The news might not be as seismic as Sonic and Mario going
Olympic together on console, but it does show what's possible with
episodic gaming and an openness to collaboration. Meanwhile, Imangi has
just revealed that over one million games have been played in Harbor Master - and that's only from the third of players who register online.
Source: Pocket Gamer - http://bit.ly/XViKi
Source: Imangi Twitter - http://twitter.com/imangi/status/2874745012
Zynga under fire for 'gambling'
TechCrunch
has an article about a "legal document" (I prefer 'dossier')
investigating whether Zynga is breaking state and federal anti-gambling
laws in its Texas Hold'em social game. The issue is whether the game's
virtual chips count as "something of value" - if so, it could be seen
as online gambling. It's a complex and sensitive issue, but suffice to
say one that developers looking to include virtual items and in-app
payments in their iPhone games
will need to be aware of. Zynga isn't actually under official
investigation, mind. Meanwhile, the fact that this dossier was supplied
to TechCrunch by a competitor leaves a bad taste in the mouth.
Source: TechCrunch - http://bit.ly/Chbzf
GAME OF THE DAY
Booyah Society (Booyah)
I got very excited about this last night - it's a social networking game... thing, released on iPhone
by a group of former Blizzard Entertainment staff. Players get
achievements for posting about their daily activities, and interacting
with friends. There are 3D avatars, and apparently plans for in-app
payments too. In the cold light of today, I'm still getting my head
around whether it's as fun as it seems. However, it's well worth a
download.
Source: PocketGamer.biz - http://bit.ly/11qf7p
Other games news
Cataica is like Asteroids, but through a comic-strip filter (http://bit.ly/lGY9f). My Brute's price has been slashed to $0.99, with an update on the way using OpenFeint for more connectivity (http://bit.ly/19YQO5). CopterKid is the latest iPhone game to offer cash prizes to the best players (http://bit.ly/lwcPE)
TECH / APPLE
Report claims China Unicom has three-year iPhone deal
This has been the subject of speculation for a while, but there are more reports today that China Unicom has bagged the iPhone
for China, on a three-year exclusive. The handset could go on sale as
early as late September, although it remains to be seen whether all the
iPhone's features - Wi-Fi and GPS particularly - make it into the final product there.
Source: AppleInsider - http://bit.ly/lTJfx
Mixamo raises $4m funding for animation tech
This might not be iPhone-relevant,
but then it might be. Mixamo has raised $4 million in a first round of
funding for its "self-serve video game animation service that lets
developers drag and drop features into their games, complete with customisable skins". MocoNews mentions casual, mobile and social games as the target market in its write-up, so it may be worth a look.
Link - http://www.mixamo.com/
Source: MocoNews - http://bit.ly/rntx0
FOOD FOR THOUGHT
Some thoughts on digital distribution and gaming
Plug alert - I wrote this. It's a long two-part article for PocketGamer.biz trying to make sense of what's going on with iPhone,
and relating it to other digital distribution gaming platforms from
Facebook to PSPgo to Xbox Live Arcade. I don't think I've nailed the
subject - it's way too early, really - but if you've never commented on
a PGbiz story before but might want to, this could be a good one to
start ;o)
Source: PocketGamer biz - http://bit.ly/197a6r
Apple under fire for Google Voice rejection
There's
lots of anger on the tech blogs today, following Google's decision to
reveal that Apple had rejected its Google Voice application from the
App Store. What's more, third-party apps using the Google Voice API
have been removed from the store too. Amid conspiracy theories that
AT&T is behind the decision, it's a sign that concern over iPhone approval policies now goes beyond games.
Source: TechCrunch - http://bit.ly/31Ju1z
Gamerz 4 life!
New
research from the Entertainment Merchants Association (EMA) claims that
once a gamer, always a gamer. Or, in their words: "Older gamers
continue to be engaged by video games, rather
than dropping out and being replaced by a new generation". Cue much
talk of grey gamers waving Wiimotes in media coverage of the findings.
Source: IndustryGamers - http://bit.ly/rIdGL
OTHER PLATFORMS
Microsoft kicks off WinMo developer contest
Microsoft has started accepting submissions of apps and games
for its Windows Marketplace for Mobile app store, and to celebrate, has
announced a competition for developers. There'll be four categories -
most downloads of a free app; most valuable app (downloads x price);
most useful; and most playful. Meanwhile, Microsoft has been stressing
the transparency of its approvals process, by implication contrasting
it with Apple's.
Source: Windows Team Blog - http://bit.ly/1IOZ6q
WHAT I'M LIKING TODAY...
- Pendulum have a 'Live At Brixton Academy' album out. Wish I had some glowsticks.
- Ceiling-mounted TV for gaming - http://bit.ly/iy0V4 - about to try the 'it saves space' argument on my other half
- I've actually got a pre-release version of Spotify on my iPhone now (through official channels, not pirated!). It really is rather special.
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Jellyfish---free for the top five
Jellyfish is a game with beautiful and cute jellyfish. Do you ever remember jellyfish are game prey in cartoon Spongebob Squarepants?Now, click the link and you are the game prey, Relax yourself and eliminate as many as jellyfish as you can.
Features:
-- Jellyfish,eight kinds of color
--Three different game modes
Quest mode (in 1 to 25 level,the boundary condition is reaching the top level in setting time)
Time mode ( i.e scores get from eliminating jellyfish in setting time )
One-hunderd mode(the boundary condition is eliminting any kind of color jellyfish to 100)
--Ranking, three modes independent
--Save and store each score (Quite directly if you don’t satisfied with the score,then rejoin and you can start from where you are stopped)
--Optimized game code
Link: http://itunes.apple.com/us/app/jellyfish/id370323134?mt=8
If you need download code for free, please email to [email protected], the top five lucky guys can get it.
Posted by: playman | 11 May 2010 at 11:08 AM
The man who has made up his mind to win will never say "impossible ".Do you think so?
Posted by: air jordans | 18 July 2010 at 08:36 AM